![]() ![]() The game features a battle system labeled by Hiroshi Takai as a "turn-based, command-based system using symbol encounters". The player can enter a battle with multiple enemies at once, by using a "time-shift" system, which slows the time for Rush to provoke them. Instead of random encounters, players enter the separated battle when they touch an enemy on the main world screen. On the battle screen, the game has a three-dimensional area like the world screen with a setting reminiscent of the location, where every character and enemy appear. The map allows instant travel between different cities and areas, or between different areas within the city. Within the world screen, the player can talk to anyone, enter buildings and other areas, or exit to the map screen. The player controls Rush Sykes, as he travels around the world screen within an area, with the camera floating behind and slightly above him. The game is split between a world area, a battle area and a world map. Gameplay The battle screen, showing the morale bar at the top, a compass showing the relative positions for each group, the status of the current fighting union, and the order in which each unit in the two fighting unions will take their turn The game received praise for art direction and music. Other issues included complaints about the game's storyline and battle system, though these were not as universal. A common complaint, especially for Xbox 360, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. The game received a weak reception, though it was received more positively by Japanese reviewers than other ones. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with the English-speaking dialogue. The game's soundtrack was released as a three-disc album, composed by Tsuyoshi Sekito and Yasuhiro Yamanaka. It was intended by Square Enix president Yoichi Wada to "become a cornerstone for worldwide strategy". The Last Remnant is the first Square Enix game to use the Unreal Engine. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. A remastered version titled The Last Remnant Remastered was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. A PlayStation 3 version was originally announced as well, but this version was cancelled. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. The Last Remnant ( ラストレムナント, Rasuto Remunanto) is a role-playing video game developed and published by Square Enix. ![]()
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